Mmd raycast normal maps

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Raycast MMD is one such effect: every material definition is actually its own, independent effect. They’re effects that get further interpreted by Raycast’s main effect, but they’re still independent effects.

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So maybe you don’t realize it yet, but if you’ve been editing Raycast materials, you can already edit MMD effects you’re already a shader programmer! Although Raycast comes with a material editing interface, you still need to type the values in. What next then? Duh: get better at it! And a good way to learn to better edit MMD effects is to start understanding what’s happening in the Raycast material effects you’re already writing. If you’ve already begun to edit MMD effects, including Raycast materials, go ahead and skip this section. I’m just going to give some background to people who haven’t reached that point yet.

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When you load a file like Ray.x, MME searches for an. Fx file of the same name in the same directory and loads it– like ray.fx.

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